Solid Absolute. Hitman: Absolution

What?

New adventures of a killer with a barcode on the back of the head

Where?

Moscow, Office "New Disk"

It somehow does not even fit in my head, but we have not seen each other with a bald killer for more than six years. If you try in a nutshell to characterize the new Hitman, then “Blood Money is greeted by Hollywood”. In Hitman: Absolution, for the first time in the history of the series, we can confidently talk about concepts such as setting, entertainment, acting and operator work. Io Interactive is no longer embarrassed to give close -ups and include Verkhoven in half with a greengrass.

Nothing human

The game begins, as expected, with a new task. Agent 47 is ordered to kill Diana Bernwood, his faithful coherent and informant in all previous games of the series (for the first time we briefly saw her face only in the Blood Money finale). She before that caused discontent among the agency’s bosses, but now everything is different-this time Diana crossed all the borders, and she was ordered to remove. Work is work, the killer carefully puts two Kolta and an indispensable noose into his branded chrome case and sets off.

[[Bullet]] Now Hitman knows how to “hide”: if you press a button next to an active object, for example, mop, a bald killer will begin to energetically wash the floor.

Literally from the very beginning, the authors emphasize that the forty -seventh is no longer an unemotional murder machine, and this is perhaps the main ideological difference between Absolution. Now this is not just a set of weakly connected missions with a memorable, but not charismatic killer in the title role, but a more or less personal story, which reveals Hitman's personality.

In the first mission of learning, we make our way through the mansion for a long time, bypassed several dozen guards with the help of strength and ingenuity and, finally, we find ourselves in the guarded room where Bernwood is located. Woman washes in the shower. Naked and defenseless (yeah). The updated agent 47, as you might guess, cannot decide to kill the old familiar for a long time (“friend” is still too strong, Hitman cannot have friends). But after a long moral dilemma, he nevertheless puts a bullet into Diana, however, then for a minute it is peacefully chatting with a dying woman. It turns out that she stole a certain girl Victoria, who really needs an agency because she knows a secret.

[Bullet]] Terminus hotel, as you see, was already in a deplorable state, they were going to demolish it. We only accelerated the process a little.

Hitman brutally turns off the headphone, despite the heart -rending cries of the supervisor, and goes in search of a girl. Forty -seventh takes care of Victoria and hides it for a while in a church shelter. The abbot politely refuses a thick pack of dollars-not in a Christian one, take money for help. After that, the killer goes to find out what is happening here.

… four, five, I'm going to look

The new intuition system will debut in Absolution. Now, by pressing the buttons, enemies and objects at the level are highlighted in a certain color (they are even visible through the walls): ordinary guards and interesting objects – yellow, the goals of the mission – red. Intuition glasses can also be used to dull security attention; Say, if you have dressed in a gardener’s costume and try to spray right in front of the nose of “colleagues”, then in the intuition mode, Hitman will lower his head and cover his face with his hand. To replenish energy, it is enough to fulfill any mini. If the new system seems to you “cheating” (which is actually not true), then just turn it off in the options, and you will appear in front of you the good old ultrahardcor.

[[Bullet]] The opportunity to hide behind shelters suggested in the series for a long time.

Hitman has always been a stealth-length number one- Splinter Cell And Metal Gear Solid And they did not stand nearby, not to mention the less known series. Blood Money was so brilliant, so verified and exciting levels that the game wanted to go through several times. What was only the scene in the opera Theater, when the main tenor could be killed by a dozen ways – to replace a fake weapon with the present, so that the other actor really shot him, poison the juice in the dressing room, drop the scenery on top of him, shoot from a sniper rifle from the balcony, and dial toilet and so on.

In Absolution, Hitman will try on many funny costumes. You should have seen him in the image of a judge: Lysin is covering an absurd wig, a huge wooden hammer is in the hand – it’s hard not to burst out laughing.

In terms of variability, Absolution does not at all disappoint. If you remember, in the previous game, one mission, “killing ravens”, took place during a carnival. Crowds of people https://spin-my-win-casino.co.uk/ were rained around, and we needed to find only two killers in this haystack in this haystack. The new game has a similar scene. Authentic Chinese Quarter, everywhere shelves with fruits and vegetables, street cooks fried fish and cook chicken. There are naturally hundreds around (it looks fantastic, there was nothing like this in the games), among which we have to squeeze out – Hitman does not pour people like Altair in Assassin’s Creed , But it works actively shoulders – to find and eliminate three thugs.

[Bullet]] The new engine demonstrates wonderful lighting and good animation. There was no one in the games of the series.

The scope for action is the widest. The most obvious and at the same time the most difficult option is to grab two pistols and arrange a bloody massacre. At least forty -seventh, following fashion, and learned to hide behind shelters, kill here just as quickly: a strip of life is short, the return is prohibitive, and there are a lot of enemies, and they are perfectly armed – there are a little chance of surviving during the shootout (in normal complexity). The second option: just approach the enemy and abruptly turn his neck, and then dissolve in the crowd – no one recognizes the killer, but among people it will begin to panic and get to other goals will be much more difficult. Finally, the most correct and exciting option: how to study the location and use the environment.

[[Bullet]] for the objects and costumes collected at the levels, the game carefully rewards with intra -game achievements.

If you follow the bandits, it turns out that one of them is constantly moving away to smoke to the cooks next to the gasoline tank and the co -warehouse (“there is no light?"). The second one once descends into an inconspicuous basement to buy weapons from a sales policeman (explosives lies on the table for a reason!), and loves to drink coffee (as you know, fugue is not only a delicacy, but also a real biological weapon – the internal organs of this fish contain a critical dose of the poison of tetrodotoxin). The third, in turn, is clearly angry with one cook and at one point simply decides to execute it in a dark alley – unfortunately, he chooses the place not the most successful, on top there is just a tap with a multi -kilogram barrel; However, if you do not have time to react in time, you will have a chance to get even with the bandit when he, excuse me, will celebrate a small need not far from the electric generator (as, apparently, more interesting is adrenaline).

Depending on how you go through the levels, I can call you a berserker (prefers to chop and cut), the champion (fits a lot), a syringe (often uses poison and sleeping pills) and many other funny names. Total styles of about two dozen.

Flight in the face

During the game, we will have to run away from the police in the spirit of films about Jason Born more than once. Hitman generally adopted a lot from the famous hero. Agent 47, in which case, can masterfully pierce a fist into the kadyk, put on a knee on the head – in a word, scatters adult men like Gulliver Liliputov. The battles are made in the form of short QTE, the nearest association here – Uncharted 2 (namely the second part, not the third).

Continuing the topic of borrowing, the game has an excellent scene at the station, where the forty -seventh is trying to quietly take the train. The atmosphere is diligently pumped out. Both platforms are combed by the police, it is worth at least a step to move away from the crowd or arouse suspicion with unusual behavior, as all the dogs will be put on you. At the moment when you still manage to slip through the guard cordon and fly into the car, you feel incredible relief.

Locations from the game. Pay attention to the number of small details.

Another sketch. Forty -seventh is thrown to die in a burning hotel (this time I remember Uncharted 3 ). The fire approaches closer, there is nothing to breathe, and the police breaks down at the door of the room. We get out on the cornice and climb up the fire ladder. At this moment a helicopter appears on the stage, bullets and light light beat in a hitman at the same time. The camera makes a dramatic span back, and we see how the monumental building of the Terminus Grand Hotel falls apart in front of our eyes, even neon letters of the sign are hung down. The action is transferred to the roof. As in your favorite action movie, the forty-seventh squatting down the fragments of the windows of the windows scattered, scatters on its way tables and some boxes with pieces of paper, and then desperately jumps onto another building: Slo-Mo, frozen for a second rain drops, fluttering red tie. Meet, this is the new Hitman.

Joker, on the side!

Unfortunately, we cannot share with you the details of the plot and reveal the entire cast involved in the voice acting of the game, but believe me, he will not disappoint you. The talented Hollywood actor Keith Karredin, Oscar laureate, who played more than a dozen famous films and TV shows, was invited to the role of the main antagonist. He not only gave a villain a voice, but also facial expressions, and even a look. Surprisingly, on far from perfect technology (Glacier 2, a new version of the Io Interactive corporate engine), the Danes managed to reproduce almost the most convincing acting that we only saw in the video games: the character will storage his eyes, actively gestures, waves his hands and even stick out his tongue so ominous that blood is crushed in the veins – by the Joker from Arkham asylum The competitor is clearly outlined. Animation is not as realistic as in L.A. Noire , but Io did everything manually, and therefore the effect is more powerful here.

Speaking of animation. The action of one mission takes place in the striptease bar Sexy Vixen. So, the institution not only looks extremely authentic-the girls there dance exactly as they should dance (and, we hope, dance, right while you read these lines) in normal American strip clubs. Thank you, Io.

Absolution has a very funny scene in which a woman in a cap and a cosmetic mask on her face swears with someone on the phone: “Druzhok, there are only two types of people: people like me, and shit like you like you!»Of course, we do not want to say that other stealth scores, um, bad. No. But the games in the genre equal to the new "Heatman" in the depths of mechanics and the number of details are simply not. The levels we saw were damn good, the scenes, despite the general stupidity of the plot (after all, the playwrights from the Danes are clearly not the best), for the first time in the history of the series are remarkably set and played, and the renewed mechanics only emphasized the features of the game. We are impatiently waiting for November.

A profitable contract

What they talked about the game on Gamescom

For the presentation of Hitman, the publisher led a luxurious cinema in the center of Cologne. While Maxim Burak and I have shifted in the lobby from the foot to the foot in anticipation of the start of the show, the PR managers invited us to pass the time for the show, as they put, the "features of the PC version of the project". We and also a group of journalists were brought into a spacious room, which in fact turned out to be a cinematic library. Further, the picture was completely surrealistic: in the hall sheathed with a chic red velvet, where the volumes about Bergman and Hitchcock were neatly laid out from us, and on the right-albums with Tarkovsky’s rings, a boring man from the team of programmers showed slides with a listing of some kind of umpurpted technology, in which we did not make out and half of the words. But you, please, know that in the computer version the game engine supports such things that are even scary to talk about and write about.

After half an hour, however, the action moved to a huge observation hall, where on a giant screen the authors announced the multiplayer mode of Contracts. Its essence is that in all solitary missions you can choose any target from a number of statists, and the level will immediately be rebuilt in such a way as it is precisely the person you have chosen – the key goal of the mission. Demonstrated this with an example of a long time in the library with all the viewed level. Agent 47 decided to escape from the main task and kill the police sergeant. Contracts do not affect the progress of a single murder campaign, but the tasks you have created can be posted online, thereby quitting all the other players, and then you yourself to fight for the first place in points in the overall standings – the speed, the method of murder, used devices, and Another billion little things.

The situation, in general, is sad: we planned to go through Absolution at least two to three times, and with Contracts in the game you can get stuck for all winter holidays.


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