Each successful parole is a network of hooks, whips and gingerbread, planned so that the player remains involved. These projects can be non -original and with frankly predatory habits, but since they play, it means that this is interesting?
The laws are not valid here, which the hardcore market is used to. People wander without problems from some DOT Arena In almost identical Soul Hunters Just because she is newer. The mobile gaming industry is much less focused on innovation in mechanics and unusual sensations than the ability to capture and keep the player's attention. At any cost. And far from always for the second you need the first.
Let's figure out how some popular mobile games work on a living example. Let it be Chinese Lords Mobile. It contains ideas and “social” strategies in the spirit Castle Clash , and heroic areas like Heroes Charge. For our purposes – almost perfect.
So what do you see when you go into the game?
How does it all begin?
► The next piece of the territory is conquered, the kingdom has become a little more spacious.
The first minutes in the "Lords" bring down a whole whirlwind of events on an unprepared player. He feels like an acwalangist who emerged from the naval silence on a busy beach. We just heard about some villain-and now there is a battle, as a result of which we will get our place in a certain kingdom.
We barely managed to get acquainted with our castle and the only hero, and the adjacent territory is already covered with barracks, master, sawmills, walls and sentinel towers, laboratories, hospitals and prisons. Everything happens quickly, and it is not required to think about anything – it is enough to poke where the flashing arrow indicates. And after each pair of successful hits on the buttons, rewards and gifts are pouring on us.
► Our heroes are completely uncontrollable. We only set the direction and time of the application of a special blow.
Some time later the game slows down, and time appears to consider what happened. And whistle: “Uh, it turns out, it turns out, a wonderful base with a powerful army, and in the tanning tanker a bunch of resources!"
Of course, everything is not so simple. Anyone can ruin your young kingdom into bricks in a few seconds, and an army of several hundred warriors can compete only with a mug of crochet lovers. But, fortunately, understanding of this will come only a few hours later. In the meantime, the base is protecting the "new" shield, and there is nothing special to do on the global map. You can just admire how beautifully multi -colored houses are placed in multi -colored fields.
► To get the highest rating for the passage of the dungeon, you must at least not lose a single hero.
► collect six equipment and sacrifice them. We get a bare hero above.
Part of the territory is covered with clouds, and villains are hidden in their accumulations. They must be driven away! The first villain runs, frightened by our green army, followed and the second without much resistance liberates the next piece of land for the next buildings. They almost openly play the jamming. What, everyone loves to win, because it is for the sake of this that they play.
Lords Mobile does not skimp, rejoice at your own successes and enjoy victories here in full.
To throw too early-there is something else!
► You think that you have already achieved everything that can be? Start forged equipment for your avatar.
► Do not have to think for a long time – you don’t have to do it – the hint always hangs on the screen.
By the time the next construction or improvement begins to occupy not a second, but the player and the player has a temptation to postpone the tablet, the line of heroic plot tasks opens. If we managed to forget that we still have a valiant hero, they will remind us. And at the same time they will explain that thanks to heroic trials, we can become even stronger and more successful.
The trials themselves do not imagine anything special. This is a series of typical dungeons strung on a broken line of progress: the test under the proud name “1-3” received access to the test with no less impressive marking “1-4”. The first hall with a bunch of weak enemies, the second hall with a bunch of enemies is stronger, the third hall with a bunch of enemies led by Boss.
► We get a place on the map by chance. But while the kingdom is still young and weak, you can move closer to friends.
Only the landscape varies: first we stomp along the desert, then we get into the underground kingdom of the gnomes, then we get out again to the fresh air. How enemies differ from each other, at first not to consider special effects. Yes, and they act almost the same, just someone is fighting in close combat, and someone is a dirty trick from afar.
The first test map, the first ten battles – the same bacchanalia of victories and awards as the initial construction. We are given to admire the battles passing in automatic mode, they are thrown into the team of new heroes and generously showered with brand new equipment. And so that you do not get bored, offer to launch and direct the special skills of heroes, which become active as a strip of combat rage fills up.
But understanding the true meaning of special skills and equipment again ahead.
How to develop an idea
► Battle with the ice wing takes several minutes and passes automatically. But then you can watch the video of the fight.
You can hardly think about heroic battles on the first map. But very soon epic trials are opened, and they already have to follow when and where the heroes discharge their special skills. Conventional tests are also complicated. Bosses master self -defense techniques and can cause an unexpected blow to distant rows, where poorly protected magicians live, suddenly teleport behind their backs or stun the entire group for several precious seconds.
By this time we have more than one hero. They are divided into three types: strong warriors, clever archers and assassins, as well as magicians who focus on intellect. There are five places in the group, so it seems to be easy to choose. But the healer of the prima donna of the fiery magician will not replace the lighter in any way, they have very different skills.
Passing trials, heroes grow in levels. Having gathered a complete set of equipment, you can feed him the hero by raising his rank. And having accumulated a certain amount of medals in some dungeons, you can transfer the hero into the category of elite.
This is where role -playing elements of the game come into force: to whom to give boots – a semi -tribute warrior or a naked magician? What hero to take on the next campaign? Is it worth teaching a newly acquired hero of the first level or better to focus on those that have already reached a second rank?
► all countries and continents play on one common server.
Just do not think that we have to go through the same trials over and over again to get the desired object or medal of the hero. Boring repetitions are easy to avoid. Closing any dungeon into three “stars”, you can skip the battle process and receive trophies and experience with one click of the button. Experience is issued in the form of portions of food, and you can feed it any hero. Therefore, for several missed trips of any beginner can be pulled to the level of the main characters.
But creating a superkandrd in a couple of hours will not work. Each call is spent endurance, access to complex dungeons is two times more expensive than in ordinary ones, and it takes time for restoration. Well, or money: for a couple of thousand gems, you can fill in the endurance scale until it stops. Enough for ten elite dungeons.
And now – we prove superiority
► Talent system. There are several such development trees in the game: general characteristics, base protection, army strength, economics, hunting for monsters.
Another improvement in the sawmill will take a couple of hours, the research of the speed of the troops will end a little earlier, the heroes were outlined by the entire supply of courage, and there’s nothing to do, it's time to turn off the game and safely forget about it? As if not! After all, there is also a map of the kingdom. And life boils on it.
You can send the army to camps with resources: fields, forests, mines. The larger the army, the more good it will bring. But it will take much more time for the collection, and at that moment one of the neighbors comes with his army-and we are left without resources, and without a solid portion of soldiers. You can, of course, wait until the neighbor himself goes for firewood ..
And, for example, visit his castle. All newcomers are covered with a shield for a day, then you will have to buy protection for gems or guild points. You can send armies to open castles; After a short autoboy, they will return with rich trophies. Or they will not return if we chose the victim too much.
You can still unite with friends and go hunting for monsters. From time to time, the Kingdom of Kingdom appears murderously strong dragons-leggings. It is almost unrealistic to cope with them alone. But if you kill such a dragon, all members of the guild guild will receive chests with a reward.
Up the spiral
► Loading the game is cheerful: we are shown the comic breakdown of the heroes. And having participated in their dialogue, you can get hold of a couple of hundreds of gems!
Remember the funnel hanging over Moscow in the film "Night Watch"? This is an approximate Lords Mobile gameplay scheme. With each new https://playhub-casino.co.uk/ turn, the number of game classes expands, and they require more time. At the same time, the difficulty increases, and now it is worthwhile to spend a minute or two on the calculation of strategy. And around, like that separated from the common flocks of raven, the optional classes are flickering: quests of the day and quests of the guild, helping the Boogilders and the opening of prize chests (every twentieth – with an enlarged reward!).
The player has to make more and more tactical and strategic decisions. This applies to the development of the base, and planning the composition of the army, and the education of heroes. Well, finances orders.
Yes, a player who generously spending real money on gems will be able to develop much faster and will probably be in the rating table in the upper positions. However, any development has its own ceiling, and sooner or later, especially persistent and patient "free" will certainly fall into the "Upper Ten" club. Lords Mobile, in the end, although not a discoverer, but is hidden according to a very strong and win -win scheme.
Leave a Reply